car-idle-game
money, level, location | purchases, speed/stats, actions/options
time, miles | unlock thresholds
cross session progression
robot mode for auto road travel and walker mode for manual/free roam
(robot instead of ai to address this domain language problem)
walker movement based on battery and recharges on stop
projections to provide good game state information to the player (reflects design goals)
car for a future update and build buttons broken [suppose to spawn building(tree placeholder), upgrade road (cpm mod) and add additional roads]
mini-map system legend incomplete
i really dig this project and will continue to develop it post jam
had a blast

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